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出版时间:2014年3月

出版社:电子工业出版社

以下为《计算机专业英语(第3版)——科技交流与科技论文写作》的配套数字资源,这些资源在您购买图书后将免费附送给您:
  • 电子工业出版社
  • 9787121225161
  • 1-1
  • 94271
  • 0047151272-3
  • 平装
  • 16开
  • 2014年3月
  • 520
  • 248
  • 工学
  • 计算机科学与技术
  • TP3
  • 专业基础课
  • 研究生、本科
内容简介
侯进编著的《计算机专业英语(第3版科技交流与科技论文写作高等学校专业英语教材)》结合作者长期在国外使用英语从事研究的经验,旨在培养读者把英语作为工作语言,提高读者专业英语的运用能力。本书分为3部分,主要内容包括:如何用英语做研究报告,英文科技论文和毕业论文的写作规范及技巧,如何参加国际会议和用英文演讲,如何向国际期刊投稿,如何检索文献及怎样选择研究课题等;介绍计算机专业前沿课题动向,以及学术研究新成果、新方法、新技术,并附相关学术论文;提供一些长期在国外的专家学者的建议和经验,帮助读者逐步提高独立创新工作的能力。本书每节后附词汇表、习题和相关附录,并提供电子课件。
《计算机专业英语(第3版科技交流与科技论文写作高等学校专业英语教材)》可作为高等学校计算机和信息类专业研究生和高年级本科生的专业英语教材,也可供使用英语从事科研工作的科技人员学习参考。
目录

PART 1  METHODOLOGIES & SKILLS


Chapter 1  How to Make a Research Presentation 2


  1.1  When Do We Need to Make a Presentation? 2


  1.2  The Structure of a Presentation 2


  1.3  Sample 2


  1.4  Pay Attention 5


  1.5  Practical Tricks 6


  Exercises 6


  Appendix I 7


  Appendix II 7


  Appendix III 7


Chapter 2  How to Write a Scientific Paper 9


  2.1  The Clear Structure of a Scientific Paper 9


  2.2  Abstract 9


  2.3  Introduction and Conclusion 10


  2.4  Main Body of a Paper 11


  2.5  Reference 12


  2.6  Useful Tricks 12


  Exercises 13


  Appendix I 13


  Appendix II 16


Chapter 3  How to Write a Ph.D. /Master Thesis 23


  3.1  The Common Structure of a Thesis 23


  3.2  Cover Page 23


  3.3  Abstract 24


  3.4  Acknowledgements 25


  3.5  Table of Contents and List of Figures/Tables 25


  3.6Chapters 25


  3.7  List of Publications 25


  3.8  Bibliography 25


  Exercises 25


  Appendix I 26


  Appendix II 30


Chapter 4  How to Attend an International Conference 31


  4.1  Purpose 31


  4.2  Call for Paper (CFP) 31


  4.3  Write and Submit a Paper to an International Conference 36


  4.4  Notification of Acceptance 36


  4.5  Apply for a Visa 36


  4.6  Present a Paper 37


  Exercises 37


  Appendix I 37


  Appendix II 43


Chapter 5  How to Submit a Paper to a Top Journal/Transaction 44


  5.1  Prepare and Submit 44


  5.2  Submission Confirmation 44


  5.3  Paper Decision 45


  5.4  Reviewer’s Comments 47


  5.5  Revise and Submit the Final Paper 51


  Exercises 51


  Appendix I 52


  Appendix II 56


Chapter 6  How to Search for Information on the Internet 59


  6.1  Search Sites 59


  6.2  Full Text Access 59


  6.3  Database Index 60


  Exercises 61


  Appendix I 61


  Appendix II 61


Chapter 7  How to Select a Research Subject 63


  7.1  Follow Your Interest 63


  7.2  Attend to New Theory or Technology 63


  7.3  Think Independently 63


  7.4  Search Literature Extensively 63


  7.5  Interdisciplinary Research Provides New Opportunity 64


  Exercises 64


  Appendix 64


PART 2  NEW TECHNOLOGIES


Chapter 8  Geographic Information System (GIS) 68


  8.1  What is GIS? 68


  8.2  GIS Technology 68


  8.3  Feature of GIS 69


  8.4  The Future of GIS 70


  Exercises 71


  Appendix 71


Chapter 9  Communication by Avatars 72


  9.1  What is Avatar? 72


  9.2  Purpose 72


  9.3  Technology 73


  9.4  Challenges and Emerging Trends 76


  9.5  Summary 77


  Exercises 78


  Appendix 78


Chapter 10  Natural Language Processing 79


  10.1  What is Natural Language Processing (NLP)? 79


  10.2  Difficulties 79


  10.3  Major Tasks in NLP 80


  10.4  Evaluation of Natural Language Processing 81


  Exercises 82


  Appendix 82


Chapter 11  Content-based Image Retrieval 83


  11.1  What is Content-based Image Retrieval? 83


  11.2  Content Comparison Techniques 83


  11.3  Semantic Image Retrieval 84


  11.4  New Media 85


  11.5  Future Directions 85


  Exercises 88


  Appendix 88


Chapter 12  Molecular Dynamics Simulation 90


  12.1  Molecular Dynamics (MD) 90


  12.2  Areas of Application 90


  12.3  Molecular Dynamics Algorithm-Parallel Computing 91


  12.4  Major Software for MD Simulations 92


  12.5  The Aims of Molecular Dynamics Simulation 93


  Exercises 93


  Appendix 94


Chapter 13  OpenGL Technology 95


  13.1  What is OpenGL (Open Graphics Library) Technology? 95


  13.2  Design 95


  13.3  OpenGL 3.0 96


  Exercises 97


  Appendix 98


Chapter 14  Distance Learning 99


  14.1  What is Distance Learning? 99


  14.2  Electronic Learning 99


  14.3  Virtual Learning Environment (VLE) 100


  Exercises 100


  Appendix 101


Chapter 15  Semantic Web 102


  15.1  Definition 102


  15.2  Purpose 102


  15.3  Skeptical Reactions 103


  15.4  Components 103


  Exercises 104


  Appendix 104


Chapter 16  Ontology 117


  16.1  Definition 117


  16.2  Components of Ontologies 118


  16.3  Elements 118


  16.4  Ontology Languages 120


  Exercises 121


  Appendix 121


PART 3  ADVICES & EXAMPLES


Chapter 17  Ten Rules for a Succes