艺术设计专业英语(第2版) / 同济大学艺术设计丛书
作者: 陈永群
出版时间:2014年10月
出版社:同济大学出版社
- 同济大学出版社
- 9787560854052
- 86731
- 2014年10月
- 未分类
- 未分类
- H31
当代的艺术与设计,处在一个非常活跃而又充满创造力的时期。作为代表人类精神与物质创造实践活动交汇现象的设计艺术,其时代的特性就是,我们应该关注人类的未来发展与演变的方向,并以此作为我们所有创造活动的出发点。因此,本教材选用当代最新的设计与人文思想的成果,以求达到英语学习与专业学习相结合的目的。
陈永群编著的《艺术设计专业英语》适用于艺术设计专业的本、专科学生。学生需有一定的基础英语能力,才能有效地完成本专业的英语学习。教师可根据学习期间的专业课程设置和教学内容,有选择地使用,使所选课文与正在学习的专业课程内容相一致。这样,既可提高学生用英语表达所学专业知识的能力,同时,也可以相应地激发和拓展学生的专业思维。
THE COLLEGE OF ART AND DESIGN
A Creative Community
Support
School of Design
Faculty of Art, Design and Music Design
Foundation Studies
How to Apply (1) -- Step by Step Guide
How to Apply (2)
Faculty of Art, Design And Music/Foundation Studies
Visual and Material Culture
Life in the Faculty
Terms and Conditions
THE WAY OF THINKING IN DESIGN
Redefining Materialism -- Toward Meaningful Artefacts
But Man Dwells Poetically
Planning and Production ( 1 )
Planning and Production (2)
""Blind Date""-- Twelve Personal Experiences of the Shape and Tactility of Portable
Objects
Media Design Research
Interface
The Nature of Exhibition Design
Design Considerations
Environmental Considerations
Point of Difference
Branding and Rebranding
Consumer Dialogue
Defining Effective Branding
The Transaction between Persons and Things
Design Activism
Case Study Motivation
Designing for Creativity
Second Modernity Versus Design Management
Business Response to Sustainable Development
Understanding Sustainable Development
Major Challenges to Sustainable Development
DESIGN METHODOLOGY
Real Time, Real Lives
What is the Internet?
Design for Exhibition
I'm Lost, It's Ok!
Venice -- The Labyrinth
How to Use the Way -- Finding System
The Gomitolo Point to Point Way-finding System
Our Research Method
Who We Are
Replacing the Existing Signs
Monitor Resolutions
Browsers -- The Window on the Web
Design for Advertising
Design for Internet
Design for Signage
Files Sizes
Graphic Design and Sign Design
Let's Make Things Better
Time, Space, Media
Learning How to Learn
Design Studies
Processes for Design
Customer Journey maps
Ways of Thinking
Market Research
Operations Management. The Relentless Quest for Efficiency
Design as an Action or Process
Design Innovation and the Innovation
Designing for Needs, Not Wants
Reducing Complexity Through Forcing Functions
EXPERIMENTAL ART AND DESIGN
Pessi Rautio Unravels the Art of Anu Tuominen
Spice -- Memories of Curry
Interactive Surround Sound Cube (ISS Cube)
Remote Furniture
Watchful Portrait
Digital Games as High Art
S Stands for Semantic
Aleksandr Borovsky's Statement
DESIGN TRENDS
Seven Mile Boots
The Value of Design Basics
The Word Watcher
Karma
Sound and Sign
Fashion in Focus
DESIGN FOR THE FUTURE
Future Learning Environment -- Innovative Methods and Applications for Collaborative
Learning
Interactive Playground
Future Media Home
Push / Pull
Dog [LAB] 01
Installation Set-up
Content is Crucial to the Future of Digital Television
Systems and Services-Looking to the Future
DESIGN EVENTS
The Objects of Happiness
The Alliance Graphique Internationale (AGI)
PAHIT MANIS Poster Graphics Exhibition
Design Events
The Hong Kong Young Fashion Designers Contest
DESIGNERS
Production Designer ANNA ASP
""A Chair is Not Just a Chair It is the Key to Interior Design""
Bodily Functions
Think like a Fashion Designer